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BEESTAR
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Early AccessSteamQ4 2026

DiofruSurvivors of the Tower

Apprentice to Archmage. Beat the clock, or climb through the rubble.

Release
Q4 2026
Platforms
Windows / macOS
Languages
12 languages
Developer
BeeStar

Awaken from a lowly apprentice into one of nine elemental archmages and climb the tower. Every floor has a clock. Let it run out and the ceiling comes down while you are still fighting. Level-ups you dislike can be rerolled, or banished for good.

The climb

01

Awaken into power

Nine elements. Nine archmages. One apprentice's climb. Fire, ice, storm, tide, stone, light, poison, shadow, death. You choose one at level five, and it rewrites what you cast for the rest of the run.

02

The tower is collapsing

Every floor: one epic monster, one clock. Let it hit zero and the arena's rim splits crimson. Then the ceiling comes down while you are still fighting. Kill it fast, or finish the job in the rubble. The dark has an appetite too. Linger outside the light and your spells get sealed.

03

Never betrayed by RNG

Don't like the draw? Reroll. Never want to see that card again? Banish it, and it is gone from the run for good. The tower is hard. The dice aren't.

04

The tower is not just stairs

Between floors you pick your next door, and each one rewrites the floor behind it. One of them is a room full of pots and a twenty-second fuse. The tower hides chests. Some of them hide teeth.

Nine archmages

One choice at level five. It rewrites the whole run.

Weapons, passives, spells, and relics are all gated by the element you awaken into. Nine schools, nine different towers.

  • Fire
  • Ice
  • Storm
  • Tide
  • Stone
  • Light
  • Poison
  • Shadow
  • Death

Screenshots

From the lower tower

Under the hood

What a run is made of

9
Archmages
27
Weapons
22
Evolutions
27
Passives
35
Active spells
19
Relics
  • 014 weapon slots, a transformation-only signature slot, and 6 passive slots. Two active spells equipped at a time.
  • 0227 weapons with 22 evolutions, 27 passives, 35 active spells, 19 relics. All gated by the element you awakened into.
  • 03Evolution is manual. Take the pair to the forge and decide.
  • 04Three doors between every floor. Each one rewrites what waits on the other side.
  • 05Light and dark are resources. Stand in the dark too long and your magic gets sealed.
  • 06Die and the run ends. Soulstones carry over into permanent upgrades.

The road to the summit

Launches in Early Access. Grows upward from there.

  1. Early Access

    Q4 2026

    The climb begins in the lower tower: three zones, each floor ending in an epic monster on a timer, a boss guarding the top of each zone. All nine schools playable. Roughly twelve months to 1.0, released in blocks of floors.

  2. 1.0

    The finished climb, all the way to the summit. New zones, deeper schools, and checkpoint starts unlocked by beating bosses.

We are not putting a floor count or a date on individual updates. We would rather say that plainly than promise something we have to take back.

Community

Climb with us

The demo is free and stays up through Early Access. Runs, builds, and bug reports all land in the same place.